This week on the blog I am looking at an upcoming project I have set for painting in the early part of 2018, my Death Guard army for Warhammer 40,000. I have been building these on an off for the last few months in between painting Fimir, and have even done a test model
I am going to paint the rest of the army en masse once I have the 2000 points built. So this week I will look at what’s in my theoretical list, what the kits were like to build and how I see them functioning in game.
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Today we start with the HQ choices
The Lord of Contagion came from the Dark Imperium set, which I bought when Warhammer 40,000 first came out. To get more Death Guard (which you’ll see over the next few days) I swapped the Primaris half of the box with a friend.
All of the Death Guard models in ‘starter box’ look cool and were great to build, but the Lord of Contagion looks the most 2D of all the kits. He is probably my least favourite model in the box, which is a shame for such an impressively sized miniature, which will eventually lead my force. Only made from a few pieces he went together really well, and although he has minimal mould lines to clean up, the ones he does have were a bit fiddly to get to.
My plan for Lord of Contagion is to have him deploying in orbit ready to deep-strike on to the battlefield with his Deathshroud bodyguard. His Cataphractii armour giving a good 2+ save and great 4+ invulnerable save, as well as disgustingly resilient he should be able to survive any over-watch, and in the worst case scenario, his bodyguard take the wounds instead, win win!! His Plaguereaper is pretty tasty so he should be able to work his way through any armour with an AP of -3 and 3 damage.
The Malignant Plaguecaster wasn’t my favourite model when I first saw pictures of the Warhammer 40,000 boxed game, but getting him my hands, there is a lot of detail on this miniature. Much like the other Death Guard models he was simple to put together, but does have a lot of fragile parts, which will hopefully survive the stresses of war.
The Maligant Plaguecaster will start the game in a Rhino with some Plague Marines and provide them some support. The available psychic powers look great and it all depends who I’m playing on what ones he’ll get.
I have some Plaguebearers which I could use in this army, If I am going to use them I’m likely to leave some points free for them to be summoned. If I am going to summon them, then I will need to get the sorcerer out of his Rhino early in the battle to allow him to cast the psychic power, or he’ll have to start outside of the Rhino. As long as there aren’t any snipers about he should have no problem reinforcing my battle line whilst the rest of the force trudges forward. Mind you I could always get a second Sorcerer…
Tomorrow, I’ll have a look at my Elites choices.
*Just so you know, I'm not getting paid to promote Triple Helix, but will hopefully receive some reinforcements for my Death Guard army for recommending them to you. You can see my previous review of their website HERE