On Sunday 16th September I attended a one day, 1000 point Age of Sigmar event in Bristol, hosted by Jim at Bristol Independent Gaming. After some concern about numbers, we eventually had ten players, battling it out to become champion.
As there were no painting restrictions at this event, there were an eclectic range of fully and half painted armies and some that may soon see some paint if they’re lucky.
After a lot of playing around with my list, I eventually settled on the following Daemons of Slaanesh list.
- Host: Seekers
Mortal Realm: Ghur
Keeper Of Secrets (260)
- Artefact: Gryph-feather Charm
The Masque Of Slaanesh (80)
30 x Daemonettes Of Slaanesh (270)
5 x Hellstriders Of Slaanesh (100)
- Claw spear
5 x Hellstriders Of Slaanesh (100)
- Claw spear
3 x Fiends Of Slaanesh (140)
Total: 950 / 1000
Extra Command Points: 1
Allies: 0 / 200
Game 1: Places of Arcane Power vs Nighthaunts
My first game was against Duncan’s very bright Nighthaunt army in Places of Arcane Power. I was hoping this scenario wouldn’t come up as even though I had two heroes, the same one was a wizard and had the only artifact, meaning I only had one scoring hero compared to Duncan’s two. This was going to be a hard, especially as my Keeper of Secrets would rather be chopping up the enemy, than sitting on an objective.
We set up and having less drops Duncan went first, jumping on the objective on my right, his left. Surprisingly, fearing the Slaanesh speed he dropped his Grimghast Reapers back so they wouldn’t be attacked in the first turn, meaning that most of my army would now be descending on the one controlled objective.
In my turn, I did just that and sent most of my army, except the Keeper of Secrets and a unit of Hellstriders, over to where the Nighthaunts had taken up residence, in order to try and get rid of Duncan’s characters.
In the combat the amount of attacks I was able to pump out meant that there were plenty of saves to be made by the undead, they didn’t die as quickly as I’d hoped as their immunity to Rend helped them stay alive. In return the negative to hit modifiers meant that the ghostly figures of the Nighthaunts struggled to do much damage to the Slaanesh.
In the massed combat Duncan decided to pile in his objective holding hero away from the objective, allowing my Keeper of Secrets to keep me in front for the rest of the game, just sitting on the middle objective, handing out the ability to pile in and attack twice to near by units with his command ability.
As the game continued and the allotted time for the games began to run out, the Nighthaunt force was considerably tinned down with only a few Grimghast Reapers on the board, sadly for me the time ran out before I could wipe them off the board.
A win for me in my first game, I was very happy with this start, especially as this scenario was one that I knew I would struggle with.
Game 2: Shifting Objectives vs Nurgle
Game two was against a mixed Nurgle army, featuring two big fellas, A Great Unclean one and Rotigus. These were accompanied by ten Plaguebearers, three bases of Nurglings and a unit of five Chaos Warriors. We would be fighting over the three objectives, one of which would be worth three points, the other two worth one. The twist in this scenario is that the objective worth three can change every turn.
I would be going second again, and sat back and watch the Nurgle horde shuffle surprisingly quickly forward to grab all the objectives and claim the five points. I did very much the same in my turn to grab five points back, before the objective moved and our focus moved.
This game came down to mostly a big fight in the middle, just to please those AoS haters, as that’s where the main objective lived all game. We both had negative to hit modifiers throughout our army, and with the Nurgle getting their bonus save, deaths in combat were slow.
Where the Nurgle out did the Slaanesh, however, was with mortal wound output, helped by their . Every turn I was blasted with mortal wounds, and my heroes suffered as they struggled to hold on to life in order to buff my units. That said, going in to what would be the last turn I had a slender lead, but my army was now very small, where as the Nurgle force was virtually untouched.
A roll of a 1 for my Hellstriders run, who had been in combat with some Nurglings from turn 1, meant that I couldn’t get enough victory points to stop Dave from winning the game, which in the end I only lost by one point, however I had failed to get any kill points.
For what turned out to be a bit of a slog in the middle, this was an interesting and fun game, which highlighted my vulnerability to mortal wound output, and that the Keeper of Secrets really does need its update in the teased and hopefully soon to be released book.
As we hit half way and lunch, I had one win and one loss.
Game 3: Maximum Commitment vs Stormcast
After this game was done, and I was starting game four, I realised that we had played this scenario wrong. Not enough to change the result, although maybe if we had played it right I may not have won!
In this scenario there are four objectives, two in each of your deployment zones, with yours being worth one victory point to you and three to your opponent. Do you rush off to claim the big points, running the risk of your objectives being open to stealing? Also in this scenario, nothing can be held in reserve, which is where we went wrong as a unit of Evocators started in reserve and got a first turn charge off.
Anyway… The Stormcast for the first turn, and mainly sat back, creating defensive walls around their objectives, whilst sending the Evocators off to claim one of my objectives, which they did. In my first turn I managed to retake my own objective and after two failed charge rolls, didn’t manage to grab either of my opponents.
I got turn to priority and with one of my home objectives secure and the other one in trouble I pushed on towards the three point objectives on the other side of the board. Having failed to charges in the first turn I was determined for this not to happen again this turn, sending 30 Daemonnettes over to the more populated enemy objective, whilst the Keeper of Secrets and Masque went to take on the five Sequitors on the other one.
Both combats went my way with all but one of the Sequitors being wiped out in combat giving me seven victory points. In return in the following Stormcast turn the Evocators on Drocolines took out the 30 Daemonnetes and the Evocators maintained their hold on one of my objectives whilst a unit of Hellstriders surrounded my other objective.
I continued to win the priority and press home my advantage, with my Keeper of Secrets killing the Lord Arcanum on Dracoline before being taken out himself. For the first time this tournament I managed to get enough Depravity points, thanks to all the Stormcast having more than one wound, and summoned a unit of ten Daemonnettes to help protect an objective.
As the turns ran out there was not a lot left on the board, but I had taken a healthy lead and victory was mine, my second win of the day. Would the result been different if we’d remembered that the Stormcast could not drop in from reserve? Who knows!
Game 4: Relocation Orb vs Seraphon
The final game of the day was against the Seraphon, a list consisting of a Slann, Carnosaur, Skink priest, two lots of Skinks and a Bastiladon. For the first and only time this weekend I got first turn and pushed the speed advantage of the Slaanesh and charged five Hellstriders in to the Skink Priest in turn, one killing him straight off the bat. The rest of my army pushed up protecting the orb and putting me up after the first turn.
Over the course of the game the orb moved about quite a lot and thanks to my speed advantage I was able to keep up with it and maintain a lead throughout, however my forces were slowly dwindling away. I did managed to return all the slain Daemonnettes back to life with a lucky battleshock roll of one at one point but this didn’t prove to be enough in the end.
The Bastiladon is rock hard and even more so against Daemons, I punched it a lot and only managed to get it down to one remaining wound, which would cost me in the end. Going in to the last turn I didn’t have much left and the orb was under the control of the Seraphon. I had the choice to go first or second in the last turn, with neither option really being obvious. In the end, to be sure of having miniatures left on the board and making my opponent fight for the victory I went first and got a 2 point lead. I couldn’t, however, stop him from taking the objective on the last turn and inflicting another one point defeat on me.
A really good game, where the luck of the orb didn’t rally hinder either of us, it just came down to the big lizard’s ability to hang about to the end.
So the day was over and I had two wins and two very close losses. Four really good games, and a lot of fun had over the course of the day. I hadn’t come in the top three so wasn’t expecting to receive any prizes, so was surprised when I won best painted.
There should be another 1000 point Age of Sigmar event at Bristol Independent Gaming before the end of the year and I whole heatedly recommend signing up if you can. It was great fun and with no painting restrictions, you can try out a crazy list without rushing to get it done.
I have already started planning what I’ll take next time, but there are so many choices at the 1000 point level of game.